
Modelling, Look Dev, Rendering, Animation
Pearl Harbor Museum

Working for the aviation museum, our client needed WW2 real-time assets.
Historically accurate 3D models, telling WWII stories on prints and media tables
Software: Maya, 3dsmax, Painter, Unreal
AWS F1
A promotional film demonstrating the integration of real-time sensors that feed live data to racing teams and the general public.
Our Work: Layout and Lighting on 4 shots
Software: Maya, Redshift
Client: RASCAL
Osaka World Exposition Pavillon

The Saudi Arabia pavilion showcases its fauna and flora in a unique and immersive way. From 360 projections, animations, 3D printed corals to engraved bas-reliefs.
Software: Blender, Substance Painter
Middle east sci-fi souk
A collection of a semi-futuristic souk assets to populate midgrounds on our client’s animation.
Modelled in blender, unwrap in Rizom, textured in substance painter, and assembled in max/Vray.
Our client just had to merge, kitbash and render
Software: 3dsmax, Painter, Corona

General Electric
A series of 8 mini films lead by Squint/Opera showcasing GE’s technology that is transforming industries the world over – featuring key graphic overlays and integrated VFX particle shots.
Our Work: CG Supervision, FX Look Dev, Comp
Software: Maya, Vray, Nuke
An asset you want to try us on?
