

Modelling, shading, rig and animation
Realtime aerospace industry
We modelled and textured planes and rockets for real-time. Projected in planetariums for the french aerospatial industry.
Our Work: Modelling, Look Dev
Software: Maya, Substance Painter, Unity
Pearl Harbor Museum

Working for the maritime Museum, our client needed WW2 real-time assets.
12 planes, 8 battleships, and 3 bombs and torpedoes, all Unreal real time ready.
And, of course, historically accurate.
Software: Maya, 3dsmax, Painter, Unreal
Osaka World Exposition Pavillon
The Saudi Arabia pavilion showcases its fauna and flora in a unique and immersive way. From 360 projections, animations, 3D printed corals to engraved bas-reliefs.

Middle east sci-fi souk

A collection of a semi-futuristic souk assets to populate midgrounds on our client’s animation.
Modelled in blender, unwrap in Rizom, textured in substance painter, and assembled in max/Vray.
Our client just had to merge, kitbash and render
Fan art robot
The mod and texture of this asset are based on a concept from Hamish Frater.
It’s a real-time ready asset, and this render was made for fun.
This non-commissioned asset was the first one we made, as an excuse to set up our workflow.
Software: 3dsmax, substance, Unreal

An asset you want to try us on?