High poly to low poly, realtime renders to PBR
Realtime aerospace industry
We Modelled and textured planes and rockets optimized for real-time, while ensuring each piece is selectable and isolatable.
Our Work: Modelling, Look Dev
Software: Maya, Substance Painter, Unity
Client: RSACosmos
Frontier station
A replica of the space station from the 1993 video game Frontier. This model, rendered on Gaffer and Arnold, was created as a proof of concept to re-modernize this cult classic hit.
Software: Maya, Substance
Client: Rat 9 Animation
TV serie concept art
Concept frame for a children’s tv series pilot. Targeting 3 to 7 years old, the opening scene takes place in a nursery playground. The tv show will be a 2D stylized look with camera projection on 3D geometry. Release in late 2024
Software: Substance, Unreal Engine
Middle east sci-fi souk
We were asked to create a semi-futuristic souk to populate midgrounds on our client’s animation.
We used midjourney to quickly get a concept.
Modelled in blender, unwrap in Rizom, textured in substance painter, and assembled in max/Vray.
Fully unwrapped, and PBR with ORM maps
Our client just had to merge and render
Client: Squint/Opera
Fan art robot
The mod and texture of this asset are based on a concept from Hamish Frater.
It’s a real-time ready asset, and this render was made for fun.
This non-commissioned asset was the first one we made, as an excuse to set up our workflow.
Software: 3dsmax, substance, Unreal
Inflatable balloon
Venturing beyond the typical particles and explosions of Houdini, these colourful balloon men were built with vellum nodes to replicate their wobbly fan-powered flailing.
Software: Houdini
Client: Personal
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