CoCollective

Modelling, Look Dev, Rendering, Animation

Pearl Harbor Museum

Working for the aviation museum, our client needed WW2 real-time assets.

Historically accurate 3D models, telling WWII stories on prints and media tables

Software: Maya, 3dsmax, Painter, Unreal

AWS F1

A promotional film demonstrating the integration of real-time sensors that feed live data to racing teams and the general public.

Our Work: Layout and Lighting on 4 shots
Software: Maya, Redshift

Client: RASCAL

Osaka World Exposition Pavillon

The Saudi Arabia pavilion showcases its fauna and flora in a unique and immersive way. From 360 projections, animations, 3D printed corals to engraved bas-reliefs.

Software: Blender, Substance Painter

Middle east sci-fi souk

A collection of a semi-futuristic souk assets to populate midgrounds on our client’s animation. 

Modelled in blender,  unwrap in Rizom, textured in substance painter, and assembled in max/Vray.

Our client just had to merge, kitbash and render

Software: 3dsmax, Painter, Corona

General Electric

A series of 8 mini films lead by Squint/Opera showcasing GE’s technology that is transforming industries the world over – featuring key graphic overlays and integrated VFX particle shots.

Our Work: CG Supervision, FX Look Dev, Comp
Software: Maya, Vray, Nuke

An asset you want to try us on?

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